forge of empires battle calculator

If no opponent is in range, the unit moves forward as far as possible. Most importantly, their damage is significant. It is also likely you will get duplicates at times. In our own game, we often use this to our advantage and place a Rogue or two as bait, drawing out enemy troops such as Snipers, Rapid Fire Cannons, Musketeers etc. The artillery units are lost in close-range combat. Their advantage lies in the fact that they can attack from the very first turn giving us the upper hand. We are now coming to the end of our defensive strategy. Decide mathematic equation. In your Army Management you can manage the units and add your attacking army or defending army. Rough terrain benefits ranged units that stand behind it as both melee classes have movement range that are significantly smaller, therefore allowing you to hit the enemy effectively without the enemy attacking your ranged units the following turn. If you do it while you are in the city, pay attention to the units displayed on the attack confirmation box. In Forge of Empires, Great Buildings can yield special bonuses and rewards. Note that in our example, our Ranger is a Light Unit; as we can see by looking at his unit type. At the start of Forge of Empires, your defense should just be compromised of spearmen. The game was later released on iOS 2014, and Android in 2015. With the update 2.5.2.1 some smaller bug fixes are fixed, updates are applied and the guild chat comes back with three "rooms". Fast units have a good range of movement, but they cannot take much damage. Example: Dragon Breath: A unit with this skill that attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation. Be patient, dont give up. Trebuchets prove to be an optimal defending unit. His hit to the soldier that struck him last will probably result in the soldier losing 1 health unit. You will see in a darker green or brown (depending on the ground your battlefield is on) the area that this unit can move to on their next move. Example: Dug in: Units with this skill gains defense bonus if the attacker is a certain amount of fields away. The skill increases attack and defense when this is the only unit with chivalry in the army. Or otherwise you are simply not defending your city. By the end of Forge of Empires, most players will use a combination of longbow archers and cannons for their offense. Once you have progressed enough and move into the Iron Age, one of your main priorities should be to unlock archers. So without further ado, here is our Forge of Empires Battle Tips Guide. The three most important things to note: mounted archers are very weak. Also be sure to locate the attack and defense bonuses, shown in green towards the top of the stats window. Secret Identity: A unit with this skill completely ignores the first attack it takes. military buildings take up too much room, and the training time is too long for them to be considered a suitable replacement/enhancement for archers. This proves to be effective, as rangers act as a shield for our musketeers. Field guns are required to beat enemy musketeers, and musketeers are required to provide that final punch that field guns cannot provide against the remaining units. Default rewards. If you choose this method, the recommended setup is 3 or 4 Trebuchet camps. Therefore, we advise to replace Trebuchet camps for the equal number of cannon camps. The game is similar to both SimCity and . 880 Tutors. Get them all to the maximum level, and you will become UNSTOPPABLE. Forge of Empires - An Online Strategy Game playable in your browser! They are very slow, very weak defense, and mediocre attack. For the past month or so, I decided to get back to calculating damages on units. Now, attack them first. To start using BlueStacks Multi-Instance, simply head over to the Bluestacks Menu page and look for the My Apps icon and select the Multi-Instance feature. Dec 29, 2014. The average damage was between an (old version) Archer v. Spearman, so I need to find if the attack has been changed since then :p, K, yep, for once I'm actually happy that Vanguard didn't update his guide here :p, Hmm someone seemed to have messed up the calculator a few days ago. Hover your mouse over that Units Square on the Troops Bar and that fighters hexagon will turn orange on the landscape. Set of tools for Forge of Empires. Like mounted archers, Trebuchets can attack on the first turn. Dragoons seem to do very well against all units but are more optimal against musketeers. T, heir movement has increased from 10 to 16, which has made them more forthcoming and able to the attack an army quicker. These are insanely damaging. Weve already outlined in this guide that short-ranged units are the best possible option in Forge of Empires. data given in Legionnaires, a defense boost is quite effective, because its basic defense is If the enemy has 1-3 heavy units, using 3-4 artillery units of the previous age (Or better the same age) is very helpful. As these are relatively weak you will find that this will not always work. And all this in a clear and simple form. Your enemy has 7 Rogues and 1 Ballista. They should be used depending on the enemy troops. Grenadiers are infantry units, but will use a ranged attack. Please do note, there are 1 or 2 battles that you need to face in the Continent Map that cannot be beaten with just an 8 archer army. This makes them worth the investment early on in Forge of Empires. Are you sure you want to create this branch? : There are fast units, light and heavy units and units with ranged or artillery units attacks. Basically, each unit moves and attacks once per round. Against rangers, it will take more 3 to 4 shots. For the most part, players adopt long-ranged units including Trebuchets and cannons into their offense. still some chance of loosing the fight. We, would advise in this example that you do not. This tactic works particularly well when an enemy has a unit or two from the next age/era on their defending army and your army is an age or two behind. 1.9. The distance varies upon the unit. Create a new Google Account and download another Forge of Empire app from the PlayStore. ), Defense Bonuses (like trees, bushes, and unit bonus), Attack Bonuses (like rocks, hills, and unit bonus), Just put the defense GB bonus you see at the bottom bar, Just put the attack GB bonus you see at the bottom bar, Put how much damage the attacking unit has taken. It all starts with understanding this key concept: You Dont Have to Battle Fast, You Need to Battle Smart. Their big advantage is that they can cover almost the entire battle map with their attack and are able to selectively attack almost every unit. If you dont kill it, you would have seriously weakened it. The official calculations are based on Forge of Empires 'trading' wiki page. hit. Click on Create New City button. Because of this, it is likely that we are reserved until last -the final battle of the neighborhood. With this simulator, you can Example: Champion (varies with values of respectively). On the other A third unit that will be unlocked is a cavalry unit: Dragoons. in the Stone Age with little more than a few tents, it is your task to show your online strategy game skills and develop your city through the ages of . Under the URL i18n.foe-helper.com you can register for free and help to translate the extension. Forge your empire, like a pro. See the happiness modifier in the graphic above? For those interested in competing in both the Late Middle Ages tournament and the High Middle Ages tournament (at the same time), keeping 2 High Middle Ages military buildings will be enough to get you through both tournaments. As previously mentioned in this article, the game will show us the areas within which, each particular unit can move. Here you can manage your units and assign them to both your attacking army and your defending army. Map progress. Unfortunately, you are likely take some damage, but you will win the battle if you can master this technique. I love this idea but it feels and looks a bit clunky being on a spreadsheet, it's not really the most suitable format for this kind of thing. You can use your units to attack other players or conquer provinces on the Continent map. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. These will have the same movement as great sword warriors, but most importantly can enforce more damage! Example: Power Shot: A unit with this skill ignores defensive skills and terrain, including ignoring Flying ability, Stealth, Dug-in, Chivalry, Call of Duty, Last Stand ignoring all enemy defense bonus from terrain, but does not ignore other skills, all enemy attack bonuses from terrain and enemy unit bonuses. The second table contains the values of the bonuses. Ranking. At level 10, you gain a 30% boost for your attacking army in both attack and defense. However, when other Colonial Age players do attack, this defense is not likely to succeed, due to field guns. Your email address will not be published. A fog settles in as you gaze over the fairgrounds, and a chill runs down your back as you enter the familiar canvas and rope . This is due to the skill keen eye, Step 1: In the Beginning - 8 Spearmen. Consequently, this leads to retaliation damage, so we advise that you first target other units and then target the rangers only once they have moved out from the forest. But fear not: even if your opponent is victorious, all defenders will be healed and revived to full strength immediately after any battle. Battle Calculator. Notes: It works 80% of the time if you are doing it in the city. Finally, field guns will do best against musketeers (3 hits, sometimes 4), Grenadiers (3 to 4 hits, or sometimes 5), and will do badly rangers and dragoons. It can also defeat most units from an age up and all the ages below. Mounted archers, despite being offensively weak, are optimal defensively. Decoys take 500 treasury goods and 4hrs to build, and will make it so there's a 15% chance that the guild attacking the sector will suffer double attrition for each win. Perhaps the most simple defense: 8 longbow archers, or a duo of longbow archers and cannons, will be an optimal and difficult defense to overcome. Whoever wants to forge an empire must fight. Darted21 said: 2nd wave - 8 brand new fresh troops @ 65% boost. Despite more heavily defensive units in the final age, our recommendation does not change from any of the previous ages. boost is big enough to deal more additional (minimum/maximum) damage. Compared with the 8 Legionnaires, we see that Just like all long-ranged units, their damage output is not so great compared to other units. If it is crowded with swamps, rocks and forests. Mitchell Forge of Empires - Events February 25, 2017 0 Comment Pena lista zada do eventu karnawaowego 2017 wraz z nagrodami w formacie .PDF EVENT 2017 - Karnawa.pdf planes are assumed with a movement cost of To go into battle, you first need units. foe-rechner.de is now foe-helper.com. In some particular instances, 8 slingers will prove an optimal setup. Archers, on the other hand, have a more promising range of 6. The derived I want my Crossbowman to start first so that its high damage gets dished out first. This will only complicate matters when there is an 8 vs. 8 long-ranged unit battle, so dont be too worried about this from occurring. Sell off your archery ranges and build 3 or 4 crossbow ranges. If you want to simplify things, you can decide to remove your crossbowmen and only deploy Trebuchets. The Aachen Cathedral, also called the Imperial Cathedral, was commissioned by Charlemagne and marked Aachen as the center of his empire. You can change the Arc bonus too. The units to the right in the square bins, are the units (yours and the enemy), in the order that they will fire/attack. You signed in with another tab or window. You will have two chests with different prizes available. Now we have been through each unit, lets finally discuss the most optimum unit balance. At level 10, you gain a 30% boost for your attacking army in both attack and defense. It is in the Colonial Age that we see a balance between the variety of unit types. From ancient civilizations, through medieval kingdoms, and all the way to the future. On the battle map, there are different types of terrain. There is no retaliation to fear from ranged attacks; however, in close-ranged battle, attacked fast and melee units can defend themselves. The attack and defense are calculated from the unit's raw attack, its bonus Or, you can choose a specific Great Building and enter the level that is being built. Guild Battlegrounds. This makes them hard to take down for players outside of the Colonial Age. Forge of Empires was released in 2012, becoming an award-winning strategy city-building browser game. The benefit of them however is that they can do this even without moving. Additionally, many cannons will gain a boost in their attack strength when they are placed on hilly areas. rangers and dragoons. Spot/Snipe. We use cookies to save settings and display advertisements. A short video showing how the city planner can be used with the FoE Helper.Thanks to FoElite. In our opinion this is really weak defense (except in the higher eras like Post Modern and Contemporary), but it is common to run into this set-up, or some variation of it, often. . By having these units in our defense, it is inevitable that the attacker will lose at least a couple of units. You are using an out of date browser. And here is the perk we have been waiting for, when an attacker notices this, they will immediately surrender they have no chance of winning the dual. For the current level plus one. Personally, I have a pretty high attack boost on my primary world, +148% to be exact and I lose troops all the time too. They are a great way to take out ranged classes. When it comes to overcoming your opponent, it is important to fully understand the fighting unit(s) that you are using. It will direct defending troops to go after any Rogues within their range first. We will look at a number of different tips and a variety of methods to improve your success. All you need to do as the user needs to do is enter your Foe type dmg bonus (rituals + equipment), base damage, and chain damage bonus. As for using Rangers in an offensive setup, this is not best advised. Once you have 50 to 100 of the two or three units from that age that you normally fight with, you can move on . Then you can hit the cannon with every attacking unit you have. But, even for a very high attack/defense boost, there's In our example, you have Zeus (at any level, but we will give level 10 examples here), and you hit your enemys Great Sword Warrior with a Great Sword Warrior (GSW) of your own. They have an advanced movement range. The edges in the hot squares are marking the spots where the maximum/minimum damage are multiplied by 1.5 in case of a critical From our experience, a duo of crossbowmen and Trebuchets seems to form a great offense. It works like this: First, the attacker does its damage, then the one being attacked hits back. Normally would be right to question 2-4 damage. Your enemys Great Sword Warrior drops 5 health points with every hit. These were the "Moppelassistent" and the LB investments. All while travelling through the eras of mankind. Chivalry: The skill is used by the High Middle Ages Knights and Late Middle Ages Heavy Knights (with Chivalry values of 3 and 5 respectively). The battle is fought in rounds. Required fields are marked *. The answer to the equation is 4. First, I would say NO it is not rigged or fixed against you. forget it! Against Grenadiers, about 2 to 3 shots will normally be required. Forge of Empires, you will know that your Forge of Empires Military Strategy is essential. On the other hand, terrain can give battle bonuses: light unit get defense bonuses in bushes and forests, heavy units are better protected in plains, artillery units receive an attack bonus when they shoot from hills, whereas those with ranged units attacks deal more damage standing on rocks. If a unit loses all its life points, it is destroyed. We can easily fit several archery ranges into our city, easily, and without cluttering the landscape. We will use our own interface as an example. attack/defense (attrition 63). There are some units in the game that add a further layer of tactical options to the players by featuring special skills. Specialized Unit Production: Pick a specific age that you want to target for fighting, and then build enough military buildings of that age to skew the results when collecting from your Alcatraz to produce those specific age units. Example: Rally: A unit with this skill gives all friendly units with an attack and defense bonus at the beginning of a battle. Is the battle over and your units have been damaged? This age is difficult, and some regions cannot be defeated easily without Colonial Age units. Now heres the best part: Now when they attack you, they are doing so with a weakened unit and your unit will sustain less damage. If you must allow one of your units to take a hit from a Rogue, try to make it a unit that will either die as a result of the Rogue attack or one that does not strike back during close quarter attacks (like the Iron Age archer or the Colonial Age Musketeer). If you can get the Cannon or Tank, or enemy Ballista etc. A mix of field guns and musketeers is the likely unit to defeat it, but will endure heavy casualties in the process. Nice job byeordie! 2.) damage is then randomly chosen among all possible values. The heavy units are moderately slow and heavily armored. Rise and rule your lands with pride! If you fancy yourself as a long term Forge of Empire warrior, we suggest you take the time and the Forge Points to get this Zeus Statue, level it up to level 10, and also get the other 4 Great Building we will now list below. code Parse Battle Report settings. planes are assumed with a movement cost of 1.5. He gets hit by a one of their Ballistas followed by a second hit by an enemy Soldier. To assign units to defend your city, click the blue button on the left and then click on the units you want. The Early Middle Ages tournament. So sit back, grab a cup of coffee and read through this walk-through on what units will help you in forge of empires. Spaceboats go boom! We personally, would sacrifice an Archer or two, if we can get them to strike at a ballista. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Forge of Empires Addicts and Guild Leaders will find these statistics essential for detailed game analysis and improvement. Make sure that you and at least 10 or more of your fellow guild members are in Iron Age or higher. I was always too lazy to collect enough data for an actual working formula, I just developed over time some pretty accurate estimates about all kinds of ratios to damage, but never a proper formula. A Forge of Empires 1.9 Calculator that is easy to understand for Owner First Donation is amount to be added before posting to 1.9 thread. Up next is the infantry unit: Rangers. In order to accept your Daily Challenge you need to open the Daily Challenge window in the Quest Overview. If I am not playing the game, I am learning more about the games new and upcoming features or writing strategy guides here. In our next example, lets flip the scenario and reverse it. Be aware, that you will get only one of the displayed prizes of the selected . This website is dedicated to providing you with the most effective strategies, tips, tricks, and recommendations to help you dominate the game. In 2013, a television advertising campaign helped the game reach 10 million user registrations. When we compare to the Late Middle Age units, Colonial Age units are significantly stronger. When you hover, you can see the stats for each fighter, an example is shown below. The circus is back in town, and this time there are some new guests. It may not display this or other websites correctly. When it comes to unit reduction, Longbows will be the first to take out after the earlier Colonial Age. This website is dedicated to providing you with the most effective strategies, tips, tricks, and recommendations to help you dominate the game. Rankings Battle Calculator Distance Calculator Pillage Calculator Debris Calculator Detection Calculator Level Calculator Fleet Maintenance Calculator. Right now the following skills are in the game: Stealth in (terrain): A unit with this skill can only be attacked from adjacent fields, as long as it stays in the specified terrain. Musketeers are quite average. Therefore, by creating a unit of 8 Sword Warriors or Heavy Knights will be sufficient to have the strongest defense imaginable. The last few expeditions have a full 8 troops in each wave, with 105% attack and defense. Example: Recharge: A unit with this skill attacks every two turns. How can you determine which of the enemies troops will fire next? Deploying 8 musketeers in our defense will likely be our first potential possibility. We talk more about Rogues in our advanced Rogues Guide, and how to use them most effectively in battle, be sure to read it HERE. Forge of Empires Wiki is a FANDOM Games Community. A full suite of free tools for Forge of Empires. The damage is calculated from the quotient of attack/defense. The lower range of Crossbowmen should not distract you however, and once you unlock crossbowmen, they should become your focus. This tool makes it possible to calculate the number of points that a player must put on their GB to secure the first. Data, Bioplastics, Nanowire, PaperBatteries, TransesterGas, ArtificialScales, Biolight, Corals, Pearls, Plankton, Cryptocash, DataCrystals, GoldenRice, Nanites, TeaSilk. Now the enemy Great Sword Warrior strikes your Great Sword Warrior back and your Great Sword Warrior only loses 2 health points. Then you would finish off all of the remaining Ballistas easy. This is due to their speed and defense. Put another way, having your Zeus Statue at level 10 is like having more fighting units when you attack a city in PvP. We dont have to create them all to be impenetrable; and we can deploy some to be used as a deterrent against lower-tiered attackers. Guild Battlegrounds: Overview of the Screen | Forge of Empires Guides - [] always be white. https://www.youtube.com/watch?v=_LfVszkU_pE&t=I wanted to share this little tool I made for calculating foe hits, the link is in the comments in the video. 1.5. As a matter of fact, this is the military boost for the entire army (attacking or defending). variaty of factors which may decide the battle. against the opponents' unit type and the player's attack bonus. The Even addicts to the game don't often have an satisfying understanding about the The light units are genuine all-rounders: they are fast, inflict good damage and can withstand a lot. They add the extra punch required when defending in the Late Middle Ages and beyond. Hello, i do not see in the interface of the game how to set my defensive army (i play on an Android device), i can only set my attacking army. Our Legionnaire will die the next time he is hit, but he would have made a maximum damaging impact on the state of the entire enemy. This will be your unit, since we are trying to figure out who to attack. Return percentage - the percentage bonus you receive from your Arc. As they are cavalry, mounted archers have the ability to move and attack on the very first turn. Meanwhile the community of the FoE helper has grown so much that we can no longer manage the sheer amount of data. Due to the completely random terrain configurations, our Mounted archers will not always be able to cause damage to our foes. Forge of empires 1.9 calculator FoE - Arc Calculator. This is the only thing that you need worry about.

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forge of empires battle calculator